In episode 59 of To Be Continuous, Paul and Edith discuss the changes in production and monetization that have propelled the modern gaming industry, cloning products, and the merits of paying for distribution.
In episode 58 of To Be Continuous, Paul and Edith discuss open source as an onramp for developers, the sustainability of passion projects, and the need for non-engineer contributors in the space.
In episode 57 of To Be Continuous, Paul and Edith explore the vast differences between the devtools community of yesteryear and today, from the tooling to the business ecosystem, and even the developers themselves.
In episode 56 of To Be Continuous, Paul and Edith discuss burnout and psychological safety in the workplace, as well as differing views on the amount of hours a person should work each week.
In episode 55 of To Be Continuous, Paul and Edith discuss their conference experiences, as both attendees and hosts, as well their firsthand knowledge of freemium and low-tier pricing models.
In episode 54 of To Be Continuous, Paul and Edith discuss startup companies, the culture they’re often born out of, how they can secure funding, and the common pitfalls early founders fall victim to.
In episode 53 of To Be Continuous, Paul and Edith discuss the evolution of open source over the last 20 years, maintainer sustainability, and the frequency of miscommunications in the world of texts and emojis.
In episode 52 of To Be Continuous, Paul and Edith discuss the changing landscape of recruiting, focusing specifically on remote vs. local hiring, and how a company’s personnel structure changes as it grows.
In episode 51 of To Be Continuous, Paul and Edith are back in the studio to discuss Paul’s new company, Dark. Together they explore some of the challenges that many startups face, as well as what the future of software deployment may look like.
A show all about continuous delivery and software development.